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I just finished the demo and I'm really interested in seeing the full thing! I'm excited to see how we can shape the storyline. I'm usually really picky about the art but I loved it here. 


We are glad you liked it ! We hope to meet your expectation but we are quite confident about the shaping part ! ♥


I really did and I'm sure the rest will be just as great!

Hi! I'm halfway through the demo and I wanted to say I'm interested in this already... but... there is something bugging me and I really don't know if this is part of the character's personality or just a form of how you wish to tell the story. Let me explain but I tried multiple times switching between French and English just to see the differences and I was kinda confused on certain parts. There is a typo in the french version : "immaginé" somewhere... and sometimes the Chosen One says " pourquoi pas" "fesses" or another character said "ouai" wich I didn't exactly find in the English version where it was more refined? Again I'm sorry if this is part of the character to speak that way... I'm just confused on that matter but for the rest it seems really promising ! Good luck!

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Hello, thanks for this coment. Indeed the english part is more refined than the french one. To be honest we never noticed before you say it, I guess it sounds more natural depending on the language used ? It's a really interesting tho !  To be honest, there is work to do on both language : french to refined a bit more naration, and english to keep more casual people who speak more freely like Adrala. That's the right balance we should aim for ! Thank you to bring this at our attention ^^ We hope you still enjoyed the overall anyway ♥

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I loved the demo! The world sounds very interesting, writing is amazing. The only part I am worried about is that it could be difficult for development team to allow player so many personalisation choices in the full game as we currently see in the prologue, and I personally will be fine with less such choices in future. I believe this project is amazing, I will be waiting for the new demo and the full game)))


Hello ! Thank you for your comment and your concern!  We hope to find the right balance with personality choice ! We want them to have a real impact on the game without changing all the line of dialogue. That's why some of them, are just choice on the moment and somehow it still express the personality because we show who we are on action ! There is also some (as the "how I want to rule" ones) who change the line of dialogues sometime, and ultimately the Title you receive ! 

Will see if we keep our goal, but personalisation is truly a really important thing to us ! Hope you will like it ♥


Lovely demo :D

Thank you very much <3 Still working on improving it a little!  

Is this completed? it looks lovely! I love the art style! mc is so pretty


Hello, thank you for your interest ! For now, there is only the demo (update to come soon on it). We are working on the full game but we will still need more than a year to finish it. It's a gamble but we decide to take our time to give you something really polished, than to rush it ! If you want to know more about deadline, feel free to visit our projection page ! Of course we will also announce update here and in our social media (twitter and tumblr) ! Have a lovely day ♥


it looks and sounds brilliant! I love how we have background choices and can change the political climate,very clever!

Thank you very much, we hope you will enjoy as much the full game ♥

Really great game, can't wait for more! This was so much fun and the story felt very detailed. The concept as well is very interesting and I just want to continue playing. The art style and music in the game created a great atmosphere and I really liked the characters. Overall a very fun and interesting game :D

I don't know if you've heard of Game Development World Championship before (gdwc2019) but it's a competition for indie game developers where they can submit their games and it's free! It's great if you want some more visibility for the game and it only takes a couple of minutes to join :)

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Thank you very much for your kind words we are always so moved to see our game appreciated. 

We didn't hear about GDWC before but it indeed seems interesting, we will maybe contest ^^ (Even if we don't like too much having advertisement in commentary :p)

Have a lovely day ! 


Just tried out the prologue it seems wonderfully promising! The music and title gives it a very professional feel, and I love the details such as the sliding of the main menu or the screen glowing white when the character wakes up! 

I adore the amount of choices there are, it makes it feel very personalized and I was excited to see how my choices will affect the story line. I can't seems to find the option to reread the previous sentence? Sometimes I accidentally click too quickly and miss reading the sentence. It'll be nice to introduce new players to the commands and short cuts they can use through out the game. I also didn't know where the auto reading button was. 

Some things that could use some work is the writing. In some scenes, the character had a very abrupt reaction I didn't expect. I don't know how to pinpoint it, but the writing is a bit... amateurish? (no offenses! just can't find a better word.) The characters seem staged and the flow was a bit awkward. The reactions the MC had waking up is a bit cliched, and I was hoping for more unique reaction and a bit more personality. I think some ways to improve is to balance the flow in between certain scenes and to make the whole "waking up from a coma/long nap" experience a bit more flavorful. (Ok I'm trying really hard to not sound like a complete douche about the writing, I'm so sorry if you took offense! I just see so much potential and hoping for a bit of a more interesting MC. I understand most games want a blank slate so the players can feel more immersive, but I think that sacrifices the personality part sometimes. Also, it might be that it's only the demo and I haven't seem the entire game yet?) 

There seems to be a lot of history and rich world building to explore though, so I'm very excited!

The font made the game very hard to progress. I understand it part of the fantasy flair, but something with a less fancy serif might be nice. 

I think a nice addition (if possible) would be a character/history menu. There's a lot of unique names that are hard to remember at first. If there's any cases where the player needs to remember a particular historical event, it'll also be nice to reference back to the menu in case they forgot! 

Thank you for your hard work. I'm excited to see where this game goes! 


 Hello, first of all, we are really happy you took the time to try it, and you enjoyed it on the overall ! For the « back » option, it’s actually the arrow near menu. Maybe some kind of tutorial would be a great idea indeed, we will keep that in mind ! (However, not sure it will be ready for the 1.7 demo, it requires more work than it seems.) In the other hand, the auto button was purely missing, it will be corrected really soon ^^

About the writting, don’t worry, we don’t take offense at all. We asked for feedback and so we are ready for honest criticism, I – as a writer – actually really appreciate you took the time to do it. It’s the first time I write for a visual novel, it’s not quite the same than regular novel or roleplay I usually do. (Plus, english version is a translation, and even if our traductor make a truly amazing job, it’s always more difficult to transliterate, than to write.) So I am very humble about it, and perfecly aware there is still room for improvment, it’s just I never had someone to explain me concretely : « ok, this is wrong and I will tell you why ». For example, I trust you when you say sometime it feels a bit « amateurish », or the abruptness, but I can’t see what was wrong, so, I would really like if you could take the time to send an email with an example of something « off », I think it could help me to improve ! You can contact us from here : ^^

About the MC, we decide to let the player decide who she will be, so it’s true that she can feels a little « blank » sometimes, because, if we hate flavorless MC, it’s an oxymoron to make a MC with a strong personality and in the same time say « hey, you can choose her personality to your liking ! ». Since we still didn’t want her to be some hoepeless girl, she actually has two traits inherent : she is clever, and she is quite confident. We wanted her to be always strong, no matter the personality you decide to give her. Nonetheless, maybe we fail on the waking up scene to give you enough choices so you can really model her at your liking because we were to focused on exposition ? We will try to work on that (maybe on the 1.7 demo maybe just by being careful for the rest of the game.) But I do think about some choice in the extended version were you can definitely have a bold, mean or a funny MC, I don’t know if you will like her, but, at least, I can promised she will not be flavorless.

About the font, since we consider readability really important for the comfort of the gameplay, we will add an option to change the default font for a easier one (arial), or for OpenDyslexic. It will be release in the demo 1.7.

And finally, about the glossary for name, it’s planned, it will be in the « extra » menu currently in development because there will be a huge library, an interactive map, an interactive Chosen One constellation etc.

Aaaand I think we are done ! Thanks again to give us a chance, we hope to improve on the way, and you will like even more the extended demo to come and the full game !

Have a lovely day,

- Anoldor  team

Love it so far

We are really glad ! We hope you will enjoy the next release as much !

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Thank you very much for this coment, you don't know how it pleases us, truly. For the auto button, it was an oversight, we will correct that rapidely, thanks to bring it to us ! I hope you will like the whole game as much, we will do our best ♥

Overall I liked the demo.  The setting seemed interesting and I like the personalization options for the MC.  I'm definately interested enough to keep up with the game and am looking forward to an extended demo with all the major characters.

I did have a couple issues with it, the biggest being that the font is kind of hard to read (particularly over the damask background).  I think that, aesthetically, both of them work for the game, but it just got hard to read (and I was only playing for about 20 minutes).  I also didn't really like how the "personality" choices (like picking a favorite value) tied to approval for particular LIs (although depending on the way stats work and how much oppertunity to raise affection with whichever LI you want to pursue it might be irrelevant in the grand scheme of things).  

Hello, thank you for your honest answer ! We heard you about the text, and we will try to add a personalisation to it. (The possibility in the setting to : change the font and the size of the text to your liking). 

For your concern, don't worry. At the end of the two common chapter (where you will also have plenty of choices to do), you will choose who you want to romance. Even if it's not the one you have the most affection with, it's not "automatic". The prologue + common chapter, just gives you a "bonus start" when you enter the real path of the romance ! 

Moreover : 

- There will be choices which only affect romances

- There is no formal link between a trait and a liking, it only depends on the situation. For example, sometime, Alienor will like the "warlord" choice, but sometime she won't. Plus, for important choices, all the characters will often speak their mind on the subject so it's rare to be surprised about who likes/dislikes it once you know them^^ 

Anyway, thank you very much for playing the demo, and for the feedback, we will make sure to release 1.7 demo with improvment from your feedback about text readability !  ♥

Thank you for the clarification about the choices.  Looking forward to the updated demo!

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